Read-only memories: 2064 and NEURODIVER
...a mind-bending adventure with a soundtrack that stays in your soul
2064
Adventure-games normally are not my cup of tea. But this game 2064: Read only memories (originally from 2015) really got me (I already wrote about it on this newsletter.)
You play in a futuristic city “Neo-San Francisco” on the year 2064. Set in the neon-drenched lanes of Neo-San Francisco, you slip into the shoes of a struggling journalist-turned-detective whose ordinary life is flipped upside down when you meet Turing - the world’s first sapient ROM (Relationship and Organizational Manager). From there, you and this quirky robot navigate a vivid cast of characters and unravel a tangled web of secrets that blur the lines between humanity and machine.
Beyond its charming pixel art and retro-futuristic glow, it’s the music that truly elevates the experience — one listen and you’re transported straight into Neo–San Francisco’s humming neon heart.
NEURODIVER
If you thought the first chapter was rich, wait until you dive into the sequel: Read Only Memories: NEURODIVER. This follow-up expands the world, deepens the relationships, and cranks the emotional stakes higher. Most notably: the soundtrack. The composer Ken "Coda" Snyder, built on the original’s synth-heavy aesthetic, delivering an auditory journey that feels both nostalgic and ahead of its time - the kind of music that lingers in your ears long after you’ve set the controller down.
In NEURODIVER you play as ES88, working for MINERVA to dive into the memories of Neo-San Francisco’s citizens. Your mission: track Golden Butterfly, a mysterious entity that distorts minds. A sharp, stylish story powered by a superb synth soundtrack.
If you’re ready for a narrative that blends neon cyberpunk with the fragile architecture of human memory, NEURODIVER is your next stop — and its music alone is worth the journey.